![]() ![]() ![]() I’m playing with the PlayStation Move controllers, which enables me to fire at two separate things at once. I set off on what first seems like a very pleasant ride – albeit guided by an incredibly creepy carnie – using dual pea-shooters to shoot clay ducks, plates and other targets along the ride. Using either Move Controllers or the PS4’s DualShock 4 pad, you experience a nightmarish thrill ride in which you must shoot your way to survival as all manner of things try to kill you. Until Dawn: Rush of Blood is very loosely set within the world of last year’s excellent Until Dawn. I’ve become such a wreck that I now take the headset off until the video is finished. ![]() Horrors lurk within every doorway, and then something jumps out of one of them to welcome me to the actual theme park – and it gets me every time. I’m sat on a slow-moving rollercoaster cart, with rooms on either side. Even the opening cutscene is absolutely terrifying. Jump scares are the worst, so Rush of Blood has been my Kryptonite among the PSVR launch games. I don’t like it, I don’t want it, my chest can’t take it. Why adapt a game that’s basically a playable movie starring actual, real-life actors into a film, you ask? We might all be able to answer that question - or not, because it’s nonsense - soon enough.Before I continue this review, I should point out that I’m terrible with horror. We’ll apparently learn more about the PC port of Until Dawn within the next 15 days, with this report coming hot on the heels of news that the game is being adapted into a live-action movie by the director of Annabelle: Creation, Shazam! and Lights Out. While the Dark Pictures games and The Quarry have all released on PC, Until Dawn has remained a PS4 exclusive since its release almost a decade ago, being followed by a PlayStation VR-exclusive spin-off in rail-shooter Until Dawn: Rush of Blood. For my money, it's still one of the best things Supermassive have done, too. Until Dawn set the template for Supermassive’s branching-narrative, interactive horror-movie games including the Dark Pictures Anthology and The Quarry, similarly putting a bunch of familiar faces (Hayden Panettiere of Heroes and Scream fame appears, as well as a pre-James Bond/Freddie Mercury Rami Malek) through a slasher-film wringer where the player’s decisions - and sometimes their ability to respond to a quicktime event - can see them live or die in a variety of gnarly ways while looking into spooky goings-on. ![]() While the original Until Dawn’s facial tech looked impressive for the time - especially given it was running on PS4 hardware - it came at the cost of performance, notably an iffy framerate. While details on what those enhancements will be weren’t given, the port is said to have been in development for at least a year - whether’s that by Supermassive themselves or another studio isn’t stated - and will also be headed to PlayStation 5, potentially giving an idea of the graphical upgrades in store. The rumour comes from Dealabs’ billbil-kun, who has a fairly decent track record for breaking news such as the rebooted Mortal Kombat 1 and remastered Quake 2 last year.Īccording to the report, Until Dawn’s PC release will be an enhanced edition of the 2015 horror game. To see this content please enable targeting cookies. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |